University of Colorado Boulder Expected Graduation: Dec 2020

B.A. Computer Science Software Engineering Study Plan Selected Coursework: Software Methods and Tools, Human Computer Interaction, Data Structures, Computer Graphics


  • Software: Unity, Git, Visual Studio, Android Studio, Windows Mixed Reality ToolKit, Vuforia
  • Language: Java, C#, JavaScript, SQL, C++
  • Skills: Game Development, Mixed Reality Tool Kit, UI/UX, AR development, Vim, Linux


IDENTITY & ACCESS MANAGEMENT (IAM), University of Colorado Boulder, CO 6/18 – Present

Student Assistant

  • Test SQL queries for accurate results. Designed a program to automatically format query results
  • Help write programs for software integration for the tools used within the IAM team’s scope
  • Write documentation for the Office of Information Technology Knowledge Base regarding processes related to the IAM team
  • Attended a Docker workshop which showed continuous integration and development pipeline building and integration with Jenkins and Docker

CU NASA SUITS, University of Colorado Boulder, CO 9/18 – 7/19

Programming Lead

  • Work with programming and UI design team to create an application and interactive mixed reality interface on Hololens for a NASA challenge
  • Solve challenging and complex problems around Windows game development and operations
  • Perform significant implementation of game engine components and game play routines in Unity
  • Drive the creation of scripts/tools to help streamline the development, automated test, build/deployment, content, and art integration processes
  • Analyze code and present technical options
  • Volunteer to share knowledge on AR Project to local schools in the Denver metro and greater area


Girls Who Code Co-Facilitator 7/19

  • Help with the education of girls grades 6-12 with learning basic programming ideas, such as variables, functions, and other object oriented concepts

  • Teach to use Scratch to learn to code, build a website, and create basic games

Unity Workshop Instructor 6/19-8-19

  • Using Unity Game Engine, design a curriculum to teach basic programming and UI design for the Hololens

  • Teach basic configurations and implementation of the Mixed Reality Toolkit API, C#, and object oriented design

  • Affiliations: Member of Women in Computing, Stem Sirviendo, CU Game Club, CuTEES


Pinedo, C. and Dixon. J. (2019) Development of an Augmented Reality System for Human Space Operations, 49th International Conference on Environmental Systems.